Now for the semi-tricky part. Once the droid is taken care of, grab the equipment from the lockers in the room and load yourself out, then head down to free the Rodian from his cell and free Bastila and the others. There are quite a few upgradeable items scattered throughout the game world; these will almost always wind up being better than stock items of the same type. Mission luckily retains a stealth field generator once she breaks out of her cell, which is, you have to admit, a fairly strong indictment against Sith prison policies. You have a finite amount of vitality, and this precious commodity does not recover by itself over time; you'll either need to find a doctor to repair your wounds, or consume a medpac to gain back your health. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. Haven't tried the mod pack yet, but when I do I'll let you know how it did. Removes all ranks of speed, aura, valor, energy Resistance, and Force resistance. Shut down the sentry turrets first, and then, if you have enough slices left over, use the computer to generate the 'customized Jedi robes.' Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. The initial increases to a skill are on a one-for-one basis, but as you progress towards the upper limit of your initial attributes (during character creation, no attribute can be raised above 18), each additional point begins to cost more; purchasing a stat of 15 or 16 will each cost your character two purchase points, while the elite stats of 17 and 18 will each cost three purchase points. Many Bothans died to bring us this information, so put it to good use. Most skill-related tasks in the game are assigned a difficulty check (DC) of a number usually between 10 and 30, with higher numbers representing the more challenging scenarios. Like persuasion, affect mind opens up new conversation paths; you'll be able to dominate other people into feeling what you want them to feel, or force them into revealing information that they would otherwise wish very much to conceal. Proceed northeast from here, into what is winkingly called the 'Guest' Room, where the Ebon Hawk's former pilot is being held in a torture cell. The Republic Intelligence officer will fill you in on their interrogation techniques--it seems that the Sith spy can only withstand so much questioning before his mind shuts down entirely, but you'll be able to repeatedly interrogate him without much risk of harm. Return to Chodo who will gladly give you the credits for this plan. Once you arrive, Yun and Sarna will chat for a bit, then everyone will pass out from too much ale. Use the mainframe and download the incriminating data. Both of these are fairly easily accomplished as adjuncts to the main quest, so you might as well stop in and say hello to the mercs before continuing on. Speak to the Judge Shelkar in the Ahto High Court to get all of the pertinent information that you'll require; you can then go on to question all of the other judges about the case to get an idea of their prejudices and opinions on the case itself. In between each round of investigation, you'll need to question both men and the information droid to unlock the proper comments to Bolook. Now that she's gone, you'll be able to access her terminal behind the desk. In case you had any doubts: when you marry the RPG creation skills of BioWare with the world's most powerful license, you wind up with a game of stunning quality that shatters sales records as soon as it hits the shelves. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). If you talk to the Sith that's of the opposite sex of your character, you can get invited back to a party that they're throwing later that night. The modifier that you gain from strength is applied to the attack roll and damage of a melee weapon, meaning that a character with high strength will find it both easier to hit an opponent and easier to inflict large amounts of damage. Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. Speak with the Ithorian leader, Chodo Habat. If you have T3-M4 and around 15 computer spikes, you should be able to access the command functions. Doing all of the above, including downloading the mod totally fixed everything! If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. It won't matter, since Chuundar will start a ruckus anyway, but you'll get a positive alignment adjustment. This shouldn't be considered an authoritative listing; there are sure to be other items out there. Once you're done fiddling around, head to the sewers. Tell him youre here to see Jana Lorso. If a weapon would normally perform a critical hit on a roll of 20, for instance, a critical strike will increase that range to 19-20. persuasion is a dialogue-based skill, and isn't useful in every situation, but the ability to win people over with sheer charm will often open up new options and better quest endings for a persuasive character, or allow you to avoid combat with a tentative or gullible opponent. If, on the other hand, you really want the power to destroy an entire planet in response to the pettiest of slights, then you do indeed have the opportunity to fall from grace here, or fall further from grace, if you've been a really bad boy during the preceding events. When you've laid waste to the Rakatans inside the enclave, you'll need to head back to The One's makeshift arena and take him out as well. Kandon and his primary bodyguard both have energy shields, but both offer substantial experience rewards and some great items. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. Each task that can be accomplished with a given computer requires a certain number of spikes, but the computer use skill reduces the number of spikes necessary for a job by one for every four points of proficiency you possess in the skill. Fortunately, they never use it on your party, but they'll still attack en masse once you speak to the sandcrawler's captain, in three waves of four raiders apiece. KotOR 2: Czerka Mainframe Room Early - YouTube Skips the droid movement section Skips the droid movement section AboutPressCopyrightContact usCreatorsAdvertiseDevelopersTermsPrivacyPolicy &. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. Eventually, you'll run across a Republic soldier getting taken down by a couple of Sith. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. A little droid T1-N1 is here. Equip him if he's in your party and begin exploring the Sewers. After speaking to Helena, you can pick up a quest that involves finding Bastila's father's body, somewhere in the desert, inside the krayt dragon lair that coincidentally contains Tatooine's Star Map. The Czerka offices can be entered from the Residential Module 082 East. As you might expect, this is a fairly straightforward side quest; just keep racing and racing until you beat the best times in each of three tiers to receive a horde of racing bonds, which unfortunately are only useable on Tatooine. What the lthorians are trying t do is nobIe but not th best option hre. Regardless, head up to the holding facility and let your teammates free; they'll make a mandatory party for you, and you'll be on your way. Go to the Swoop Registration offices in Ahto East to meet up with Vek, Ithorak's majordomo. They'll discuss the situation, and send you away while they deliberate, only to call you back the next morning. When you land on Tatooine for the first time, a shipment of Gizka will be misallocated to your ship by the docking authorities there. Among other things, the important gameplay aspect of the Light side is that the ends never justify the means, which can be interpreted as a statement of non-violence; the Light side simply doesn't permit you to kill someone without provocation, even if the greater good is served in the end. If you're planning on putting your lightsabers to heavy use in KOTOR, then you'll want to boost your strength score to a decent rank when you create your character. More experience is gained by convincing four of the judges, but the best rewards are reserved for the litigator who can bring all of the judges over to his or her side. The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma. Next go to the Vivarium to rescue Mozo and get a key to Chodos Office. This is one time you don't want to be all altruistic and virtuous; we're not talking credits here. Buy some bantha fodder from the merchant near the Ebon Hawk; you'll need some later on. The key here is to incapacitate the Jedi before he can do serious damage; both whirlwind and stasis seem to have a decent chance of connecting, though he will resist your powers more often then not. In order to complete this quest, you'll need to wander around the Lower Shadowlands with your weapons unequipped until the Mandalorians decide to make a sneak attack. Note that, should your PC have been a scoundrel before becoming a Jedi, this addition is cumulative with scoundrel's luck, The indomitable will of a Jedi consular can greatly affect the efficacy of his influence on weaker minds, and Force focus is the gameplay extension of this rather nebulous concept. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels. They'll still target you, of course, but they should be weakened from the fighting, and since all the enemies on this level will be droids, you can use an ion blaster or rifle without having to worry about switching your weapons back and forth for different opponents. Note that giving him money to improve his swoop bike actually gives you lower times to beat during the final tier, which merely goes to show that it is sometimes literally true that nice guys finish last. As long as you play it straight, you'll get everything that you want: the Chieftain's gaffi stick, the Jawa captives, and the ability to look around the enclave. You'll find cards in various places throughout the game worlds, but the most reliable method of acquisition is to simply buy them. Note that the defense score of your characters does not reduce the damage they take; it merely makes them more difficult to hit. These won't be very important right away, but towards the end of the game having proper explosives can make some tasks much easier. Most soldier characters will use skills only rarely, since most skills are related to non-combat activities, so soldiers will generally have to rely on the talents of NPC teammates to make their way past obstacles. You'll burn through computer spikes fairly quickly, but don't worry: the cylindrical 'spike bins' next to each terminal generate a computer spike every time you destroy one of the droids created by that corresponding terminal. If you're dual-wielding lightsabers, or even if you're not, you might want to make a trip back to the Ebon Hawk to upgrade your sabers with the new crystals; the short lightsabers you found will let you dual-wield without quite as much of an attack penalty. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. As might be expected, he's a toughie, but is not unmanageable, provided you practice simple divide-and-conquer techniques. Yeah, he's high and mighty now, but we'll see how a few years in Alcatraz change him. Before you get there youll come across a Sullustan being harassed by a couple of mercenaries. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. Awareness allows all of the classes in the game a chance to spot mines that are in your path or that exist as part of a trap on a door or chest, or expose an enemy that has entered stealth mode. Luckily, he's quite good at it. Walk into their little electrical foyer to get an electrical greeting. After he opens the door, cut him down and proceed inside. Once you spot the enclave, dress everyone up in Sand People uniforms and proceed inside. While passive feats remain working in the background of the game all of the time, active feats require player input during a battle before they'll be used. 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